This is like my secret weapon haha, I do this multiple times whenever I’m working on a project… it’s so much easier to think about good face shapes in the 2D plane vs 3D imo. On the modeling side, I super recommend exporting a screen grab or a render from blender and take it into photoshop or gimp or whatever and painting over it, either with liquidify or just straight drawing. Just seeing how they function helps you understand how the face works and how the rig should move. I also would super recommend looking up what other people have done for face rigs, both stuff you can get for blender (the Jane rig is super good, just got it recently and I’m currently trying to understand it) and also watching what pros do for rigs in maya, just on youtube or something. In-depth, step-by-step projects alongside an expansive introduction walk you through the creation of multiple characters, covering key topics such as modeling, sculpting, retopology, UV unwrapping, materials, lighting, rendering, and compositing.īeginner’s Guide to Creating Characters in Blender makes this complex software accessible and enjoyable for newcomers.Prepare the face for rigging? So on the rigging side, the new rigify face rig really helps a lot, since it’s so easy to build the rig and see if it works, adjust the metarig, and then rebuild it. Beginning with the fundamentals, this thorough tutorial book will help you piece together a skill set that will enable you to become adept in creating incredible characters, even if you are completely new to working in 3D. This book offers you all the information you'll need as you start your journey into 3D character creation with this versatile and expansive tool. Blender is the world’s premier open-source 3D software, created by some of the best digital artists working in creative industries around the globe.
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